Importing 3DS files

I have just added a new importer to ModelConverterX. From the next development release you will also be able to import files in the 3DS format. Below is a quick overview of what is supported and what the limitations are: Geometry and texture mapping is read The 3DS format does not store the normals of […]

7 days, 7 tools

Most of you know that I make all those flight simulation development tools for fun, it is my hobby. This means I have no tight schedule for when I work on certain features, I just work on the tool or the feature that I most enjoy at the moment. So that means that sometimes I […]

Recent changes

Over the last weekend I made a couple of changes to the development releases of my tools. Here is a quick overview of the changes: Last Friday I introduce the big changes to ModelConverterX that allow multiple object placements. Unfortunately some bugs slipped into these changes. These caused crashes while loading certain BGL files and […]

Creating elevation data

This week I did some work on creating elevation data for our Dutch NL2000 scenery. I would like to share the challenges and solutions I encountered. For the NL2000 scenery we have been looking for replacement elevation data for quite a while already. The default FSX elevation data is OK, but it is not really […]

Two scenProc changes

In the next development release there are two important changes in scenProc. These will mean that your old configuration file will no longer work directly, you will have to make some small modifications to them. The first change is that the SHP and KML importer have an additional argument. Just like the OSM importer you […]

Reading KML files

I have added support for another file format to scenProc, it is now also possible to read KML files. This means that you can now use Google Earth as well to draw your points, lines and polygons. And then use scenProc to convert this data into autogen for FSX. I have only tested with some […]

Down time

Just a quick reminder that this website will be offline for an hour or so tomorrow morning. This means that also the development releases of my tools are not accessible for that time. As some of you might know the development releases and this site our hosted on a small server at my home. And tomorrow I […]