To move around in the ModelConverterX object preview you would use your mouse. With the left button you can rotate the object, with the right button you can pan the object. And with the mouse wheel you can zoom. And to control how much zoom and pan you give there are two options: PanScale and […]
Back online
It must have been Murphy’s law, just a day after I left home the server on which this website runs went offline. And remote I could not login anymore to correct the problem. So this site has been offline for a couple of days now. Today I got back home again and after a quick […]
Recent changes
In the last three weeks I have been a bit busy, so I haven’t posted about the changes I made to my tools recently. Here is a quick overview of the most important changes: There was a memory leak in scenProc when using the SplitGrid step, this has been fixed. But if you still have […]
Visibility tags
I have added a new feature to ModelConverterX, it now also uses the visibility tags that are used often in FSX aircraft models. They are read from either the MDL or the X file. And when exporting to FSX MDL they are written as well. So this should mean that such visibility tags no longer get lost […]
Batch convert changes
In the next development release a couple of changes have been made in the batch convert wizard of ModelConverterX. The main changes are: You can now select if you want to save objects or scenery. When you select objects each model in the selected files is saved as a separate file. If you select scenery, […]
Placement options
I have just extended the object placement form a bit. From now on you can set more properties of the placement. So besides the position, heading and scale, so can now also set options like NoShadow or NoAutogenSuppresion.
Importing 3DS files
I have just added a new importer to ModelConverterX. From the next development release you will also be able to import files in the 3DS format. Below is a quick overview of what is supported and what the limitations are: Geometry and texture mapping is read The 3DS format does not store the normals of […]
7 days, 7 tools
Most of you know that I make all those flight simulation development tools for fun, it is my hobby. This means I have no tight schedule for when I work on certain features, I just work on the tool or the feature that I most enjoy at the moment. So that means that sometimes I […]
Recent changes
Over the last weekend I made a couple of changes to the development releases of my tools. Here is a quick overview of the changes: Last Friday I introduce the big changes to ModelConverterX that allow multiple object placements. Unfortunately some bugs slipped into these changes. These caused crashes while loading certain BGL files and […]
Multiple object placements
The next development release of ModelConverterX contains a number of changes related to object placement. The main change is that you can now place multiple instances of the same object from within ModelConverterX. The placement is no longer done from the Object Information form, instead a new Object Placement form has been added. You still […]