Until now the scenProc tool could only be used to create AGN files. But when you want to enhance or view existing AGN files it is also useful to be able to import them again. That feature has been added to the development release versio now. To illustrate how it works I will explain two […]
Choosing shaders
A new option has been added to ModelConverterX, with this option you can force the preview to use simple shaders. This option has been added because certain graphics cards have performance issues with the more complex shaders that are used by default. By setting the ForceSimpleShader to true the preview is forced to use the […]
The animation editor became a real editor now
From the next development release the animation editor will have an additional feature, you will now be able to adjust the type of each of the animations. So in a way you can now really edit the animations (as the name of the editor already suggested of course). Just select the animation you want to […]
Improvements for aircraft models
In the next ModelConverterX development release there are two big changes that are mainly important for aircraft modellers: When a custom animation is used in the FSX MDL file that is not defined in the modeldef.xml file that you pointed ModelConverterX to it will no longer be ignored. Instead ModelConverterX will read the animation parameters […]
Moving around in the preview
To move around in the ModelConverterX object preview you would use your mouse. With the left button you can rotate the object, with the right button you can pan the object. And with the mouse wheel you can zoom. And to control how much zoom and pan you give there are two options: PanScale and […]
Back online
It must have been Murphy’s law, just a day after I left home the server on which this website runs went offline. And remote I could not login anymore to correct the problem. So this site has been offline for a couple of days now. Today I got back home again and after a quick […]
Recent changes
In the last three weeks I have been a bit busy, so I haven’t posted about the changes I made to my tools recently. Here is a quick overview of the most important changes: There was a memory leak in scenProc when using the SplitGrid step, this has been fixed. But if you still have […]
Visibility tags
I have added a new feature to ModelConverterX, it now also uses the visibility tags that are used often in FSX aircraft models. They are read from either the MDL or the X file. And when exporting to FSX MDL they are written as well. So this should mean that such visibility tags no longer get lost […]
Batch convert changes
In the next development release a couple of changes have been made in the batch convert wizard of ModelConverterX. The main changes are: You can now select if you want to save objects or scenery. When you select objects each model in the selected files is saved as a separate file. If you select scenery, […]
Placement options
I have just extended the object placement form a bit. From now on you can set more properties of the placement. So besides the position, heading and scale, so can now also set options like NoShadow or NoAutogenSuppresion.