In my bugtracking system I now and then get error reports from people who run out of memory while working on a model with ModelConverterX. These bugs are often impossible to reproduce on my side, as it depends on the PC the application is run on. If you are using the 32 bit version of […]
Using GIS data to create FSX autogen
Last month at the FSKonferenz in Paderborn I gave a presentation titled “Using GIS data to create FSX autogen”. I have now made a recording of this presentation and put it on YouTube so that those who where not at the conference can also see it. The presentation covers how autogen works, what GIS data […]
scenProc and error reporting
Let me start by saying that the recent scenProc releases might be a little less robust. Some users are reporting crashes since I made the change to read the FSX autogen configuration from the FSX installation folder, instead of the SDK. To help me to figure out what goes wrong, because as a developer would […]
Drawcall batching settings
I have made a few small changes to the ModelConverterX settings when it comes to drawcall batching. With these changes it is now also possible to make MDL files without drawcall batching. In some cases that is needed, because the batching can give some artifacts. Before there was one setting that controlled whether LOD worked […]
DrawCallMonitor update
I have just made an update for DrawCallMonitor. With this update you can also load an object library BGL file and see the statistics of each object. The be able to switch between objects there is a list displayed on the right. This update should make it easier to inspect files to see how many […]
scenProc and autogen configuration
From the next development release scenProc will read the autogen configuration files from a different location. Until now these were read from the XML files in the Autogen SDK folder. But these might not always reflect the configuration that is actually loaded into FSX. So from the next version the tool will read the autogen […]
Axes colours
And the last (small) change for today. When viewing the grid the positive X, Y and Z axes are now coloured differently. This will make it easier to see what the orientation of the model is.
Solid ground below your feet
Another small change to the ModelConverterX preview. There is now an option to show a ground polygon as well. Especially when viewing buildings this might give a better impression of how the building will look. The color of the ground polygon can be adjusted in the options.
Where does the light come from?
A while ago I changed the way the lighting works in the ModelConverterX preview. Before the light would always come from the view point, while now there is a separate light location. The downside of this change is that you now can see that some sides of the model are always darker. I have been thinking about […]
Flattens from 3D objects
Last week I got approached by different developers with suggestions for ModelConverterX to create flattens. So given multiple questions about the same subject I was trigged to look into this issue. Since I mainly create scenery for the Netherlands I have never had trouble with flattens myself. I think in the Netherlands you would even […]