BGLComp SceneryObject flags

A few days ago I added support to ModelConverterX to read the additional options like <NoShadow /> or <NoAutogenSuppresion /> from the object placement code in the BGL file. Initially I had some trouble to find out where these options ended up in the binary code, since it was not documented in the otherwise excelent […]

Tree detection

One of the first problems I encountered when I tried to make autogen for Nantucket is the lack of vector data for the vegetation. OpenStreetMap contains hardly any vegetation and also the GIS department of Massachusetts has not much usable data. So therefore I started to experiment with detecting the vegetation in the imagery.  And […]

Nantucket photo scenery

As I mentioned in my previous post I would write a bit more details about how I created the photo scenery for my Nantucket test project. From the website of the Massachusetts GIS department I could download 30 cm imagery of the entire island. But they came in 101 tiles and in the SID format. […]

Blinking lights

In the attached object editor of ModelConverterX you can add lights to your object. On export to FSX these lights will be converted into effect (FX) files. Besides the colour you can now also specify a blink duration for those lights. This means you can create flashing lights. If you enter a blink duration of […]

Dot vs. comma again, argh…

This must one of the most annoying “features” of the FS SDK tools. Many of them only work correctly when the decimal character is set to a dot. For example MakeMDL or XtoMDL refuse to work correctly when the decimal character is a comma. Many developers bump into this problem, since a lot of countries […]

Having fun with autogen – part 1

A while ago I started to explore the possibilities of custom autogen objects a bit more. I wanted to see what I could do with custom vegetation groups for polygonal vegetation. In this post I want to share some of my finding until now. Using the Annotator configuration editor it is not so hard to add new […]

scenProc crashes should be fixed

A little while ago I changed how the autogen configuration is read into scenProc. This change resulted in some unexpected crashes for some users. These seemed to happen mainly when FSX was installed within the Program Files folder and Windows did not give the right permission to read the files. I have now made the […]