Here is the video tutorial about the improved object report and object image functionality of ModelConverterX that I promised earlier this week.
Scenery (tool) designer
As many of you probably know I am a member of the Netherlands 2000 Scenery team for almost 15 years already. Or actually I should say I was. Because I have decided to stop working as a part of the team. This decision has nothing to do with the team, they still make a great […]
New GUI for object images and reports
In the next development release two new graphical user interfaces will be added. Both for the object report function and for the object image function there is a GUI now. The object report function can be used to create a HTML file with information about the loaded object or library. It includes a thumbnail image […]
Repackaged development release
Until now the development release (or should I just say beta version) of all of my tools was released as one big ZIP file with all the different tools in it. I have changed this now. So from now on you can download a separate ZIP file for each tool. The file contains all files […]
Earth curve editor explained
I have a made a new video tutorial explaining the earth curve editor of ModelConverterX. It also shows the effect of not correcting for the curve of the earth and how that can result in misaligned objects. I decided to make this tutorial now, since I fixed a few bugs in the earth curve editor […]
Heading offsets
One problem with the scenProc feature to place objects along a line was that the user could not influence the orientation of the model. It would just follow the line and for the default light everything ended up fine. But if you wanted the use an object that was oriented differently in the MDL file […]
Slower development
As you have probably already noticed the development of my different tools is a bit more slow recently. That’s just because I am a bit busy at the moment. There are a few reasons for that: It has been quite good weather this month here, so I have been trying to ride my racing bicycle […]
FSDS objects and smoothing
Unlike many other formats the FSDS FSC format does not store the normal of each vertex separately. This means a little more work for me when reading the format when polygons are smooth shaded. Until now the FSC importer just ignored the fact that some polygons are smooth shaded. But I have changed that now. […]
Back home again
For the last three weeks this was the scenerydesign.org headquarters. Needless to say I didn’t spend much time on flightsim at all. We had a great holiday in Normandy and Bretagne. I’ll probably spend a day or two to unpack, clean and store all vacation stuff again, and after that I’ll be turning my attention […]
Is it easy to waste performance?
Let me start with the answer to the question I posed in the title: YES. Earlier this week I introduced a scenProc update that could handles holes in shapefile polygons. This new features used the functions I have to do boolean operations on polygons. Things like intersect or subtract two polygons. This functionality is also […]