FSDevConf is approaching…

Just a quick note to let you all know that the online FS Developer Conference (FSDevConf) that we are organising is approaching quickly now. It is actually scheduled for next weekend. So that means that the coming week I won’t have much time to update my tools, so the reported issues will have to wait […]

Tree detection – part 5

It’s been a while since I was working on the autogen vegetation for Nantucket. It was actually before my summer holiday. Afterwards I thought I would quickly fix some of the reported bugs and then return to this interesting issue. But as always I got carried away by adding some new features to ModelConverterX and […]

Blender

For a long time 3D objects for Flight Simulator could only be developed with a couple of tools. For example FSDS or GMax with the right gamepack. But over the last few years there is a trend to use more and more tools. For example SketchUp is also popular now to make scenery objects. Recently […]

Grrrr, stupid MakeMDL error!

I think every designer exporting objects to FS2004 has seen the error message on the right at least once. It happens when you export a small object to a FS2004 MDL file with MakeMDL. The reason is that somewhere inside MakeMDL, when calculating the octtree for the crash detection, some assertion is triggered. Of course […]

Scenery (tool) designer

As many of you probably know I am a member of the Netherlands 2000 Scenery team for almost 15 years already. Or actually I should say I was. Because I have decided to stop working as a part of the team. This decision has nothing to do with the team, they still make a great […]