For a long time 3D objects for Flight Simulator could only be developed with a couple of tools. For example FSDS or GMax with the right gamepack. But over the last few years there is a trend to use more and more tools. For example SketchUp is also popular now to make scenery objects. Recently […]
scenProc XML objects optional attributes
The scenProc processing step to create XML objects had a last argument that when provided would add the NoAutogenSuppression tag to the create XML object. In the next development release the behaviour of this last argument has been changed a bit. From now on it matters what you enter. That’s because you can now specify […]
Grrrr, stupid MakeMDL error!
I think every designer exporting objects to FS2004 has seen the error message on the right at least once. It happens when you export a small object to a FS2004 MDL file with MakeMDL. The reason is that somewhere inside MakeMDL, when calculating the octtree for the crash detection, some assertion is triggered. Of course […]
Scenery Objects Editor
In the next development release of ModelConverterX you will find some changes to the “List objects” form. The first change is that this form is now called the “Scenery Objects Editor”. The icon in the toolbar has not changed by the way. As the new name already indicates you can now do some editing as […]
Object report and image video tutorial
Here is the video tutorial about the improved object report and object image functionality of ModelConverterX that I promised earlier this week.
Scenery (tool) designer
As many of you probably know I am a member of the Netherlands 2000 Scenery team for almost 15 years already. Or actually I should say I was. Because I have decided to stop working as a part of the team. This decision has nothing to do with the team, they still make a great […]
New GUI for object images and reports
In the next development release two new graphical user interfaces will be added. Both for the object report function and for the object image function there is a GUI now. The object report function can be used to create a HTML file with information about the loaded object or library. It includes a thumbnail image […]
Repackaged development release
Until now the development release (or should I just say beta version) of all of my tools was released as one big ZIP file with all the different tools in it. I have changed this now. So from now on you can download a separate ZIP file for each tool. The file contains all files […]
Earth curve editor explained
I have a made a new video tutorial explaining the earth curve editor of ModelConverterX. It also shows the effect of not correcting for the curve of the earth and how that can result in misaligned objects. I decided to make this tutorial now, since I fixed a few bugs in the earth curve editor […]
Heading offsets
One problem with the scenProc feature to place objects along a line was that the user could not influence the orientation of the model. It would just follow the line and for the default light everything ended up fine. But if you wanted the use an object that was oriented differently in the MDL file […]