As you have most likely heard by now Microsoft has stopped supporting Windows XP as operating system. I know there are still many users using my tools on Windows XP as well and the decision of Microsoft doesn’t mean of course that my tools will stop working on Windows XP. However given that official support […]
Full of new inspiration
I have returned from my vacation yesterday. As usual I don’t bring a computer on vacation, so I haven’t done anything on FSDeveloper or my tools in the last 3 weeks. But of course that doesn’t stop my brain from coming up with new ideas. Luckily I had brought a notebook (you know, a paper […]
Replace building by rectangles updated
I have finished updating the algorithm of scenProc to replace building polygons by multiple rectangles. From the tests I have done for the Nantucket area I am quite pleased with the results. I just spend most of tonight to type in the manual how the algorithm works, so I’m not going to repeat that here […]
Upcoming updates
The last weeks updates of my tools have been a bit slower than usual. On one hand that was because I have been busy with non-FS activities, but also because I have been experimenting a lot with creating autogen for Nantucket with scenProc. It’s useful to sometimes do some actual work with my own tools, […]
Reading complex OpenStreetMap files
I got some error reports about the scenProc IMPORTOGR step. Sometimes it would throw an error that interleaved reading mode should be used. This mainly happened on bigger, more complex files. But when working on my Nantucket test area I also noticed that reading with certain required attributes stalled and got in some kind of […]
Where did my options go?
In the next development release of scenProc some options are gone from the global options form of the tool. But I have not removed them, I have just moved them to the configuration file. That way it is easier to enter different values for these options for different projects (especially when using batch mode). So […]
Detect features and holes
I have just fixed some bugs in the scenProc detect feature step. With these fixes the holes in the detected features should now be processed correctly. Before the holes where not always represented correctly. Be aware that processing holes in features does take more processing time. So you might see that detecting the features takes […]
RADItor update
When I updated my tools to be Prepar3D v2 compliant there was one tool that I forgot, RADItor. RADItor is a small tool that is mainly used by aircraft developers to edit the radius and bounding box values of a MDL file. Sometimes these values need to be tuned for the aircraft to display correctly […]
Download links
After the recent move of the FSDeveloper site to another server some of the download links to my tools as reported here on the tools pages were broken. I have now fixed them all. All of the files are now hosted on this website directly, so you browse all old stable releases in one place […]
OGR is the way to import from now on
Today I have finally deprecated most of the pre-OGR importers. So that means that IMPORTSHP, IMPORTOSM and IMPORTKML are no longer available in scenProc as steps. You have to use IMPORTOGR from now on to read those (and many more formats). One of the main reasons to deprecate them is to get rid of the […]