Detect features and holes

I have just fixed some bugs in the scenProc detect feature step. With these fixes the holes in the detected features should now be processed correctly. Before the holes where not always represented correctly. Be aware that processing holes in features does take more processing time. So you might see that detecting the features takes […]

RADItor update

When I updated my tools to be Prepar3D v2 compliant there was one tool that I forgot, RADItor. RADItor is a small tool that is mainly used by aircraft developers to edit the radius and bounding box values of a MDL file. Sometimes these values need to be tuned for the aircraft to display correctly […]

Download links

After the recent move of the FSDeveloper site to another server some of the download links to my tools as reported here on the tools pages were broken. I have now fixed them all. All of the files are now hosted on this website directly, so you browse all old stable releases in one place […]

Subtracting features

One of the issues with creating autogen is that vegetation polygons might suppress buildings. When the vegetation overlaps the building the building will not be shown. This can be a bit annoying, since you would like the building to suppress the vegetation normally. To work around this problem I have added a new step to […]

scenProc manual

From now on you will find a PDF manual inside the scenProc downloads. At the moment not all sections of the manual are finished, but I will try to complete it as soon as possible. With all the recent changes to scenProc and with some of the functions being quite complex, I think it is […]

Different scenProc download links

A few weeks ago I made two versions of scenProc available on the development releases page. One for 32 bit operating systems and one for 64 bit operating systems. Since both of these files are rather big, due to the inclusion of all the GDAL/OGR libraries, it means that downloading an updated version can take […]

Which texture on my autogen building?

The autogen SDK shows us how the texture sheet that is used for generic autogen buildings is structured. There are parts for houses, medium/large building and warehouses. See the images below that comes from the SDK. But the SDK doesn’t tell us which type of building get’s which part of the texture sheet. On obvious […]

Import resample configuration

The scenProc IMPORTGDAL step to import imagery data assumes that the imagery you use is georeferenced in some way. So for example as GeoTIFF or as BMP file with an accompanying world file. But that is not always the case of course. Some developers use unreferenced images and provide the needed coordinates in the INF […]

Detect features, holes and performance

The scenProc feature to detect holes from imagery often returns polygons with holes, especially in area with dense forests and some clearings in the forest. When the ProcessHoles option is set to true the holes will be processed for the output of the detect feature step as well. But I have to give a warning, […]