Sometimes a very simple question on the forum can lead to interesting discoveries. In this case the question was why autogen buildings that look fine in Annotator are distorted in FS. Although the answer from an expert was that this is normal, I decided to have a look into this issue. In the end that […]
Drawcall batching, a no-brainer?
Ever since the release of FSX SP2 enabling drawcall batching has been a popular method of increasing the performance of scenery. The basic idea behind drawcall batching is that the scenery engine will gather all polygons with the same material, even if they belong to different objects, and then render them in one go. This […]
Oops, wrong position
A little while ago a bug was reported in the position accuracy of the scenProc placed autogen library objects. After some debugging it indeed turned out that the location of these objects was wrong. And the bigger the size of the library object, the bigger the position offset. I have now fixed this issue, so […]
Simplify polygons
The features that are generated using the detect features step of scenProc are not simplified. Before these polygons would be a bit blocky because of the raster image that has been converted into the polygon. But with the simplification a more smooth polygon results. In the image below you can see an example without (left) […]
My tools and Windows XP
As you have most likely heard by now Microsoft has stopped supporting Windows XP as operating system. I know there are still many users using my tools on Windows XP as well and the decision of Microsoft doesn’t mean of course that my tools will stop working on Windows XP. However given that official support […]
Full of new inspiration
I have returned from my vacation yesterday. As usual I don’t bring a computer on vacation, so I haven’t done anything on FSDeveloper or my tools in the last 3 weeks. But of course that doesn’t stop my brain from coming up with new ideas. Luckily I had brought a notebook (you know, a paper […]
Replace building by rectangles updated
I have finished updating the algorithm of scenProc to replace building polygons by multiple rectangles. From the tests I have done for the Nantucket area I am quite pleased with the results. I just spend most of tonight to type in the manual how the algorithm works, so I’m not going to repeat that here […]
Upcoming updates
The last weeks updates of my tools have been a bit slower than usual. On one hand that was because I have been busy with non-FS activities, but also because I have been experimenting a lot with creating autogen for Nantucket with scenProc. It’s useful to sometimes do some actual work with my own tools, […]
Reading complex OpenStreetMap files
I got some error reports about the scenProc IMPORTOGR step. Sometimes it would throw an error that interleaved reading mode should be used. This mainly happened on bigger, more complex files. But when working on my Nantucket test area I also noticed that reading with certain required attributes stalled and got in some kind of […]
Where did my options go?
In the next development release of scenProc some options are gone from the global options form of the tool. But I have not removed them, I have just moved them to the configuration file. That way it is easier to enter different values for these options for different projects (especially when using batch mode). So […]