For the Nantucket project I have used the scenProc feature detection function to get the autogen trees from the imagery. But would a similar approach also work for scrubs? First I tried with polygonal autogen vegetation. The detection of the polygons went OK, but the density of the resulting autogen in FSX was much too […]
Status update
After spending almost 10 weeks in hospital, our son could finally come home this week. It’s very good to have the family all at home again, not having to travel to the hospital continuously. The only small downside is that our sleep is now interrupted in the night, but that’s normal with a small baby […]
Time out
As you have probably noticed I haven’t been active at all recently with my tools or on FSDeveloper. I already reported before that we bought a house and are busy renovating it. But on top of that our second son was born 3 months too early. So that means that at the moment we step […]
Busy
As you might have noticed already from the lack of activity on this blog and the fewer updates to my tools, I’m a bit busy at the moment. We have just bought a house and next week we finally get the keys. But the house also needs some modernization before we can move in, so […]
Nantucket Series: Part 1 – Creating buildings
Here is the first part of the series of tutorials I announced a couple of days ago about creating autogen for the island of Nantucket with scenProc.
The Nantucket tutorials
Over the last I have been using the island of Nantucket (Massachusetts) as a sandbox to try all kind of autogen techniques and to develop new features of scenProc. Coincidentally Bill Womack is working on a scenery of Nantucket airport as well. So my test autogen project will even end up in a real product. And […]
P3D v2 and GPW gaps
In my post from two days ago I reported about gaps in my ground polygons, this lead me to discover the different resolution of BGLComp and BGLC generated BGL files. But it turned out that the gap was also caused by a programming mistake I made. The round earth correction was not completely correct for […]
GPW update for P3D v2
I have just put an update of the ground polygon wizard (GPW) in the development release of ModelConverterX. With this update it is now possible to export P3D v2 MDL files from the GPW as well. These can be used in P3D v2 and it allows you to use the full material properties on your […]
GPW and P3D v2
Today I have been experimenting with updating the ground polygon wizard of ModelConverterX to also export P3D v2 MDL files for ground polygons. Given the recent announcement by Lockheed Martin that the FS2002 style polygons will be dropped in the future, it became time to update the GPW. The good news is that it was […]
Updated options and better P3D support
I have updated the options form of scenProc and also added better P3D support. Before you had to trick the tool by pointing the FSX settings to P3D. You can see a screenshot of the new form below. At the top part of the form you can choose which FS version is supported for the […]