Sometimes you have to try something to see if it works. A few days ago I introduced some extra checks that restricted exporting from ModelConverterX when you are modifying a model for which you don’t seem to be the author. I have now reverted those changes, because they didn’t work out as expected. There are […]
Oops, I broke it (again)
With the last development release of ModelConverterX, I by accident broke some functionality again. FS2004 BGL files gave an error on import. Of course I have fixed this bug quickly again, but still it’s annoying that this sometimes happens. Why does this happen now and then? Basically because it’s almost impossible for me to test […]
Skin and bone animations
The next development release of ModelConverterX will support skin and bone animations. I have made a little video tutorial to show all the new features and how you can use them.
Anti-piracy measures
A topic that is now and then discussed is whether ModelConverterX makes it too easy to steal the work of others. The capabilities of the tool indeed make this possible, but there are also many genuine uses of the tool that many developers use. It should probably been seen analogue to a hammer, which can […]
2473 days and counting…
Sometimes a feature is on the wishlist for quite a while. For example the feature request to support skin and bone animations is on the ModelConverterX wishlist for 2473 days already. But since the end of august I’m working on this feature request now and I’m making good progress. I can already read the skin […]
Prepar3D v3 support
The development releases of my tools now support Prepar3D v3. In the rest of this post I will provide the details about what this means for the different tools. ModelConverterX the Convert and Place Object Wizard supports P3D v3 now, so it’s a version you can select to export to. Also the P3D v3 SDK is considered […]
Hierarchy Viewer becomes Hierarchy Editor
The Hierarchy Viewer of ModelConverterX has been renamed to Hierarchy Editor now. As the new name suggests you can now also make changes in this editor. I have added support to change the visibility condition and mouse rectangle of nodes now in this editor. If you click on the name of the currently assigned value, […]
Release candidate
I have just put a release candidate of the Autogen Configuration Merger tool on the FSDeveloper forum. So if you are interested please test this version as well, hopefully there are no more bugs and a formal release will be there soon. All details are in the forum post, but basically all I need to […]
Time
The last year has been very busy, with the moving to a new house, the renovation of that house and the birth of our second child. But even now that things have become a bit more normal again, I still notice that I have much less time than before. A few weeks ago our oldest […]
Windows 10
I guess nobody has missed that Microsoft released Windows 10 recently. I have upgraded my development laptop as well and things seem to be running fine. Until now I haven’t encountered conversion issues with any of my tools yet, they all seem to be working fine. ModelConverterX uses OpenGL, so make sure you have the […]