I have fixed the scenProc filter bug that I wrote about a few weeks ago. Objects without an attribute were sometimes included in the results for double or integer attribute types. That behaviour has been fixed now. While fixing it one new issue appeared though. The filter validation now doesn’t throw an error anymore when […]
GUID selection context menu
In scenProc the code completion will help you to select the right GUIDs for your vegetation or buidlings. But if you are not sure what the name of the class is or if you want to add multiple guids for random placement, that’s not always the easiest way. So I have now added a context […]
Find and replace
I have added find and replace functionality to the scenProc GUI now. That should help you to find a certain text in your configuration file and also to make replacements more quickly. You’ll find those new functionalities in an extra toolbar that is shown right below the normal toolbar.
Filtering features
Better ways to filter out features in scenProc that are overlapping with others or that are close together have been requested for a while already and I have now implemented a new step called FilterFeatures that adds these possibilities. With this new step you can for example remove all point features of trees that are […]
Understanding extrusion bridges
Lately I have been working with XML extrusion bridges for scenery and while doing so I noticed some weird artifacts. Even though I out the end points under the ground, they sometimes still float above it. And I also noticed that two bridges don’t always connect even though you specify the same position and altitude […]
Removed some steps
I last nights build I have deprecated some steps that were marked as to be depcated for a while already. This includes the ExportSHP step. Since alternative steps are available for a while already this should not really give problems anymore. The reason to deprecate them now is that I found out that ExportSHP is […]
ImportAGN and autogen distortion
It’s two years ago already that we figured out that Annotator does not display the orientation of autogen as FS does. There is a distortion in the angle of the objects. So since this was figured out scenProc applies a correction to the orientation to make sure everything aligns correctly with the world. But what […]
Improved validation
With the new filter syntax I introduced about a month ago, I did also see an increase in error reports due to issues with the filter syntax. Most of the time these errors where caused by user input (sorry to say this), for example because in the filter it was tested if a string is […]
New scenProc features
From tomorrow the scenProc 2.0 development release will have some new features included. Here is an overview of the main changes. Polygon autogen library objects The main change is that autogen library objects are now created from polygon instead of point features. This is in line with how Annotator creates these objects as well. The […]
Is it easy to waste memory?
I guess you already know the answer to the question posted in the title of this post. I’m afraid the answer was yes. This week two users (thanks to both of you) reported to me that scenProc is quite hungry for memory, especially when processing big files. Even 16 GB of RAM would easily be […]