ModelConverterX command line arguments

ModelConverterX supports a number of command line arguments, for example to load a file at startup or to start a batch convert. I have now added a few extra command line arguments to give more flexibility. Below example usages are given. Loading object To load an object at startup of ModelConverterX you can just specify […]

Mouse rectangle mess

ModelConverterX can read and write the mouse rectangles of virtual cockpit MDL files for quite a while already. But this week I fixed some annoying bug in that code. These bugs must have been there for quite a long time already. Now and then some issues with mouse rectangles were reported on the forum, but […]

Recent changes

Until today you could view the recent changes in my tools here on the website, there used to be a link for that in the menu on the left (or on the bottom if you are viewing on a mobile device). But lately that change log was not being updated correctly anymore, so that recent […]

Hierarchy editor improvements

Last week I made two changes to the hierarchy editor: You can now drag nodes in the hierarchy editor, so that you can give them another parent node. This can be used to animate attachpoints. You can specify a NoCrash option per modelpart now, this way certain parts can be excluded from the crash box […]

Prepar3D v4 MDL support

In my previous post about Prepar3D v4 support of my tools I mentioned that the MDL format didn’t seem to contain many changes. On further investigation it turned out that there are a number of changes and new sections in the MDL format. These are related to the following new functionalities: Support for a second […]

Scene Builder Wizard

In the latest development release you will find a new wizard, the Scene Builder Wizard. With this feature you can build one scene (object) from a set of FS library objects and their placement. With this information ModelConverterX will generate a combined scene that contains all these objects at the right positions. This might be […]