The libraries that are used in my tools, like ModelConverterX and scenProc, are called the ASToFra libraries. Which standards for Arno’s Scenery Tool Framework. Other developers are sometimes using these libraries in their (freeware) tools as well, for example to have a 3D preview of Flight Simulator objects. Until now these developers needed to pull […]
.NET version update in next development release
I have finished testing the upgrade to .NET 8.0 for my tools, so the next development release will contain this change. I expect to release it in one or two days. If you want to keep using the development release on Windows 7 or Windows 8 systems, you better make a backup of the current […]
Upgrade of .NET version of tools
As I already mentioned in this blog post from the end of last year, I am going to upgrade the .NET version that the tool use. Currently the tool use .NET Framework 4.8, but while developing I notice that a lot of third party library are nowadays only available for more recent .NET version. For […]
Reading MSFS 2024 library BGL files
Until now ModelConverterX could not read MSFS 2024 library BGL files, you would get an error that the objects inside were not recognised. This is because MSFS 2024 does store your glTF models differently in the BGL file than MSFS 2020 did. You might have noticed that the BGL files are also smaller for MSFS […]
FSDeveloper up again!
Luckily I found a work around for the very slow FTP upload speed, so I have got the new forum software uploaded now and FSDeveloper is running fine again.
FSDeveloper upgrade issue
Just a quick note, I was in the process of upgrading FSDeveloper to the latest forum software version when the process got completely stuck. It seems to be in an invalid state now and I have to manually upload the new version. But since the FTP is very slow I’m afraid that might take a […]
Wasting performance
With the new LOD system in MSFS 2024 I did notice that more users are using the LOD Creator tool of ModelConverterX as well to add levels of details to their models. So this triggered me to look at a number of issues and feature requests for the LOD Creator that were still on the […]
Changes to .NET project structure
In this blog post I want to explain some things about the new development releases of my tools that I just put online. This time it is not an announcement for new exciting functionalities, but it is to let you know that the last week I have been updating my .NET projects. I started working […]
MSFS 2024 materials
The latest development release of ModelConverterX includes support for MSFS 2024 materials. Based on the information in the SDK (schema’s, Blender scripts, …) I have tried to implement all new material options and also the schema’s that have changed since MSFS 2020. The information in the schema’s and SDK did not always align, so I […]
New development releases
With the ModelConverterX 1.7 and scenProc 3.2 stable releases officially released, I have changed the version number of the development releases to ModelConverterX 1.8 and scenProc 3.3. So from now on I will be adding new functionalities and bug fixes to these development releases. For ModelConverterX I will start to add support for MSFS 2024 […]