I have improved the buidling generation algorithm that scenProc uses to create 3D building models from footprints. Additional roof types, chimneys and dormers can now also be generated. I had started on these improvements over a year ago, but got disrupted by the FS2004 aircraft MDL export that I worked on last year a lot. So now I have finihsed this functionality.
Since this building algorithm can also be useful to create generic buildings in ModelConverterX, I have decided to add a building creator wizard to ModelConverterX as well now. In that wizard you can interactively draw a building footprint and then turn it into the building you want.
The video tutorial below shows both the new building creator wizard of ModelConverterX as the way that scenProc uses the new algorithm.