As you might have noticed already from the lack of activity on this blog and the fewer updates to my tools, I’m a bit busy at the moment. We have just bought a house and next week we finally get the keys. But the house also needs some modernization before we can move in, so in the last few weeks I have already been busy planning for that.
I guess this lack of time for FS will stay until we have moved into the house. So until then expect less updates of the tools and sometimes I might also reply slower in the FSDeveloper forum. Although it is mainly the programming that suffers, since I can still check the forum from my phone, but I can’t code on ModelConverterX or scenProc that way.
Welcome to you and your family into your new home
I’m new to scenery development. I’m creating scenery for the entire state of West Virginia USA. I’m attempting to find a way to conveniently place autogen trees based on a two color geotiff image. I’ve managed to make roads, open fields, and water white and any areas that should contain trees, black. Is there a way to create a batch script that would convert the black parts of the image to a polyshape that I can designate as forest when it converts it to a shp file. If I could figure out a way to convert all black parts of the image into a shape file poly I’d be good to go.
Also, is there a way to use scenproc to detect color as a means of placing autogen?
I figured it out. I used WinTopo to convert to shp file exactly as I needed. I wish there was something simple that was preconfigured to produce autogen tree polys and water masks. Too much manual labor. 🙂
With the feature detection step of scenProc you can also turn an image into a shapefile for autogen.
Making watermarks is on my wishlist, but at the moment I don’t have the time for it.