Tomorrow there will be another online video tutorial on the FSDeveloper LiveStream channel. The subject of this tutorial is performance for 3D objects and the tutorial will start at 22:00 CET (21:00 UTC). The following topics will be covered:
- Definition of concepts important for the performance: levels of detail, drawcall and texture vertex
- Performance tips how to make best use of these concepts to optimize your performance
- Explanation of DXT compression for textures, which types are available and how does the compression work (and what does it do for the quality)
I am almost finished with the preparations, so hope to see you tomorrow for this tutorial!