In the latest development release I have fixed the bug that textures in the 3D building generation have to be square in size. But while making this fix I also broke the backwards compatibility of old BTC files partly. So prevent such issues in the future I have added a new file format that has […]
Old TFC format is now deprecated
With the latest development release of scenProc that was released today, the old Texture Filter Configuration (TFC) format of the texture filters is deprecated and no longer supported. If you still have a texture filter in the old format you can use the conversion tool that was announced in October to convert it to the […]
Object segmentation and machine learning
I have an early Christmas present for scenProc users, today I have push a new development release of scenProc that contains exciting new features for the texture filter that I have been working on the last months. About half a year ago I start to explore how I could make the vegetation detection in the […]