With the latest development release of scenProc it is possible to create photoreal scenery BGL files directly from scenProc. In your script you define which raster and vector data is used to create the photoreal. In a texture filter configuration file you define how the raster data should be processed before it is handled to resample for the BGL creation. The process also allows you to create watermasks, blendmasks, night or seasonal variants. The video tutorial below gives an overview of the possibilities.