With the recent changes for scenProc to export to MSFS as well, I have added writing a scenery to a MSFS package to the exporter capabilities. This means that ModelConverterX now also has the same export capability. So if you select “Export scenery” you will be able to export to a MSFS scenery package. The […]
Exporting to MSFS
The latest development release of scenProc does adds initial support for MSFS. Since the release of MSFS I have been waiting to update scenProc as it was not clear to me what purpose the tool would still have. For example the new autogen format is still largely unsupported by the SDK tools, so making autogen […]
Interactive node selection
The last ModelConverterX development release adds a cool new feature. You can now select nodes of the object by clicking on them in the preview. The hierarchy editor will then directly jump to that node or the material editor will show the material used on that node. The video below illustrates this new feature.
Hierarchy editor drag node change
I have made a change to the hierarchy editor, when you drag and drop a node onto a new parent node, the location in the world of the object that you are dragging will no longer change. Before this change the object would suddenly move if the new parent has a different transformation applied to […]