Imagine you have some vector data of gas stations and you want to use that to place autogen library objects. But your vector data only contains the location of the gas stations and no information about the heading at all. How to place these objects realistically in your scenery? I have added a new step […]
Autogen object distortion
Sometimes a very simple question on the forum can lead to interesting discoveries. In this case the question was why autogen buildings that look fine in Annotator are distorted in FS. Although the answer from an expert was that this is normal, I decided to have a look into this issue. In the end that […]
Drawcall batching, a no-brainer?
Ever since the release of FSX SP2 enabling drawcall batching has been a popular method of increasing the performance of scenery. The basic idea behind drawcall batching is that the scenery engine will gather all polygons with the same material, even if they belong to different objects, and then render them in one go. This […]