And the last (small) change for today. When viewing the grid the positive X, Y and Z axes are now coloured differently. This will make it easier to see what the orientation of the model is.
Solid ground below your feet
Another small change to the ModelConverterX preview. There is now an option to show a ground polygon as well. Especially when viewing buildings this might give a better impression of how the building will look. The color of the ground polygon can be adjusted in the options.
Where does the light come from?
A while ago I changed the way the lighting works in the ModelConverterX preview. Before the light would always come from the view point, while now there is a separate light location. The downside of this change is that you now can see that some sides of the model are always darker. I have been thinking about […]
Flattens from 3D objects
Last week I got approached by different developers with suggestions for ModelConverterX to create flattens. So given multiple questions about the same subject I was trigged to look into this issue. Since I mainly create scenery for the Netherlands I have never had trouble with flattens myself. I think in the Netherlands you would even […]