In the last two days I have made scenProc a little more robust. Before any mistake in the configuration file would usually result in a crash of the entire tool. That has been changed now. The tool will now check if you provided the right amount of parameters and give a warning when that is […]
Some autogen thoughts
I am going to spend some time on the scenProc tool again the coming weeks. It’s time to finish some of the features of that tool and make it even easier to make autogen. But of course there are some challenges left. One of the main challenges is that most FSX autogen must be rectangular. […]
User interface change
I have changed the main user interface of ModelConverterX a bit, actually it has gone back to some of the concepts that the tool used in 2008 already. I did remove the tabs that were used for the preview, event log and options. Instead of those tabs the options are now on a separate form, […]
Problem reporting
user: He, your tool does not work. me: What do you mean? What are you trying to do and what goes wrong? user: When I import my object it crashes. You need to help me, I have to convert this object. me: What is the error message you get at the crash? Can you maybe […]
Correcting for the FSX curved earth
One of the main differences between FS2004 and FSX when it comes to rendering the earth, is that FS2004 assumes that the earth is locally flat while rendering the scene, while FSX uses the correct curvature of the earth as well. But this has some consequences for scenery designers. When you make ground polygons they […]