ModelConverterX used to have a render mode called performance indicator mode. With this mode you could spot where the texture mapping or normals were not so optimal. The recent updates to the preview have removed that mode. But I have now added two replacements. One is called the Normal Inspect mode and the other TexMap Inspect […]
A bit buggy
The recent changes I made to the ModelConverterX preview turn out to be a bit buggy. To be honest that’s not a surprise to me. I am still learning the OpenGL shader language and also the fact that every graphics card might handle the shader code slightly different does not make the job easier. But […]
Updated ModelConverterX preview
The development release of ModelConverterX now contains an updated preview of the objects. It is now using OpenGL shaders, which as enabled me to add some cool new functions. Like showing bump maps and the reflection influenced by specular maps. Be aware that this is a big change, so it might have resulted a few […]
Instant Object Studio – part 2
Since my previous blog post about the new Instant Object Studio tool I received a review copy of the tool (thanks for that Konstantin). So I am now able to answer some of the questions I still raised in my previous post. When placing for example a roof on a box, the tool does not […]