I have updated the ground polygon wizard in ModelConverterX. Two new features have been added to it in the latest development release:
- You can now specify which layer and visibility are used by default in the options. This should mean that you have to change less values while working on your ground polygons.
- An option has been added to convert the textures used on the ground polygons. This means they are converted to DDS (when using FSX) or DXT BMP (when using FS2004). Before you would have to do this conversion manual. In the screenshot on the right you see the options for the texture conversion. In the text box you need to specify the location where the new textures will be stored.
Hopefully these changes make the wizard a little more easier to use!