I have just added a new feature to the ModelConverterX development release. It is a MDL Tweaker that you can find in the special tools menu. Let me first explain how this tweaker differs from loading a MDL into ModelConverterX itself. When you import a MDL into ModelConverterX the object is read and stored in […]
Custom shadow model
A recent question by Don Grovestine on the FSDeveloper forum made me look more at the shadows of FSX models. As everybody knows, turning on the shadows in FSX can have a considerable influence on the performance. But the FSX MDL format also does allow you to specify a custom model that is used to […]
First beta Animation Tweaker available
I have just put the first version of the Animation Tweaker in the ModelConverterX development release. You will find it in the Wizards menu. This first version can do two things (or actually it does those two automatically to all files you process with it): Make FS2004 animations with more than 1024 frames Update the […]
The CAT is not dead
One of the first tool I made for scenery designers was the Conditional Animation Tool, CAT. The first version of this tool was released in 2003 and I mainly started making it because I grew tired of tweaking animations by hand (and I got tired of explaining people how to tweak them by hand). After […]