DrawCallMonitor is a tool I made some time ago to show statics about the amount of drawcalls, texture vertices and triangles used in a specific MDL file. Recently I have not updated this tool, because the Object Information form of ModelConverterX gives the same information. But is this information really the same? While discussing how […]
ModelConverterX user settings
How ModelConverterX stores your settings is a topic that has resulted in some discussion on the forum already. So let me try to make things more clear with this post. I am using a build in functionality of .NET to store the settings, which are conveniently called settings as well. This functionality automatically makes sure that the […]
Animation slider
I have made a small change to the ModelConverterX user interface. The control to manipulate an animation have moved to a new toolbar now. Since this toolbar takes some space, it is only shown when the object loaded has an animation. Else the entire toolbar is hidden. This new toolbar also has a slider that […]
Changed FSDeveloper forum structure
The changes to the FSDeveloper forum structure I talked about in the previous post have been made now. In this post on the forum I have explained what we changed.
Changes to FSDeveloper forum structure
Today I will be making some changes to the forum structure. With time going on, how we make our addons has also changed slightly. For example when we started FSDeveloper more ASM tweaking was needed, but now that forum is not so active anymore. With these changes to the structure we want to make sure […]
First version FXEditor released
I have just released the first beta version of the new FXEditor tool. With this tool you can edit the special effects of FS and it gives you an interactive preview while you are editing the effect. On FSDeveloper I have opened a new support forum for this tool. Especially take a look at the […]
ModelConverterX special effects update now available
I have just put a new development release of ModelConverterX online. The main change in this version is that it is now possible to visualize special effects in the 3D preview as well. So if you are placing such an effect, you will be able to preview how it is going to look in FS. […]
FXEditor preview video
Here is a quick preview video of the new FXEditor currently under development. I still need to make it a little more robust, but this should give you an idea of what is coming.