ModelConverterX uses certain default values for the material settings when you press the “Set Default Transparent” button in the material editor. On of them is the alpha test value, which had a fixed value before. But with some alpha values in the texture that could result in the transparent part not showing up properly. This […]
ModelConverterX development release
Those following the forum might have noticed that in the last days the development release had some bugs on 64 bit systems. I posted a link to a fixed version on the forum. From now on you can just download the development release at the normal link again. The fixed version I posted is no […]