Maybe not the most exciting looking picture. But it shows the feature from the ModelConverterX wishlist that I have started working on. This feature is adding support for platforms. I have started with reading the platforms from FSX MDL files. What you see in the image indicated with the red lines are the triangles of […]
Seasonal textures in the Ground Polygon Wizard
About a week ago I already wrote about the new functionality I was working on for the ModelConverterX Ground Polygon Wizard. Now I have finished it and from tomorrow it is available in the development release. Since there is no manual for this tool yet, let me explain how to add night textures or seasonal […]