Now that I can export some basic polygons from the gPoly tool, I am looking to go one little step further. I am looking for an airport that I can use as a test case to develop the tool further, since there is no better way to find bugs than while actually working with the […]
Abcoude church in FSX
And here is a screenshot of the church made with SketchUp in FSX. It has been converted with ModelConverterX and is showing on the NL2000 v4 scenery. I am not completely satisfied with the textures yet, they seem a bit too light when viewed in FSX, so I think I will change them a bit. […]
SketchUp texturing and FSX conversion
Let’s start with the good news, I finished my model of the church in Abcoude. All the textures have been applied as you can see in the screenshot below. But I learned some interesting things while trying to get that far. Let me start with explaining my approach to texturing the building. I had decided […]