While working on the drawcall minimizer functionality of ModelConverterX recently, I realized that I had to update the way I represent the textures internally in the tool. Try to add minimizer support for night textures and other subtexture types turned out to be must harder than it should be. So I have now changed this […]
CFG tweaks and performance
Recently tweaking the FSX.cfg file to get better performance and solve some display problems has been a hot topic in the FS community. And now it seems Lefteris has made a nice little tool to assist in this tweaking. So check out his blog post for more details about the tweaking and the tool.