Today I have been working a bit more on ModelConverterX. More specific on reading attachpoints for FS2004 scenery MDL files (for FSX files it was working already). While doing so I also took at a look at attached library objects, since their code is relatively similar I was able to add support for that type of attachpoint as well. So now the FS2004 and FSX MDL readers can both read attached effects and library objects. I have also updated the Wiki pages describing the MDL format with the new information I learned.
In the remainder of this week I plan to work on some other open issues for ModelConverterX, including the FSDS FSC format importer and exporter.