I have added some additional information to the FSDeveloper Wiki.
- Update of the information on the FSX MDL format. This is mainly what I figured out while adding support for animations to ModelConverterX.
- Added an article to explain the different DXT compressions that can be used for textures. I would be happy to receive any feedback wether the information is understandable for a normal developer in the way I have written it.
- Added an article about the FSX AGN format. It is far from complete at the moment, but hopefully it provides a start for more information on this format to be collected.