Just a quick note that I released an update of the DrawCallMonitor tool. It has some minor improvements and small bugfixes, but hopefully it should make the tool slightly easier to use.
Finished the next version at last
In the last days I have been working hard on the next release of ModelConverterX, which I put online today. Every time when I thought I had fixed all bugs, some new problem appeared again. But now things seem to work good enough again. I am happy to get this new version online and I […]
Example of attached lights and effects
I just added the functionality to create FX effect files to ModelConverterX. This now allows the tool to write new FX files with the correct colour for light points that are used in the converted object. I am not an expert on making effect files, so maybe the FX could be optimized a bit further. […]
Attached objects done
This evening I have been able to take one more step on the problem of attached objects. After cleaning up the ModelConverterX code a bit more they are now really working. It is quite cool to be able to attach effect files now to your object and convert those already in the old SCASM macros. […]
Attached effects
Although Adrian Woods has an interesting post about how to add attachpoints to your X file, it still took me most of the evening to get things working. First I probably picked a wrong effect that does not work for scenery, but I also forgot to add the mesh to the X file frame of […]
Lines done, but what about effects?
I have made some more progress on ModelConverterX by now. The extrusion of the 2D lines into 3D shapes is working fine and in the options the user can specify the shape he wants to extrude with. That can range from a flat plane (2 vertex circle) to a circle with more vertices so it […]
Video on the Wiki?
With the increasing amount of video tutotials becoming availalble on the FSDeveloper site and because they are just very useful to explain things, I have been looking at a way to integrate them in the Wiki. So let’s say to be able to play them inside the Wiki as an embedded video. The extensions for […]
Make those lines visible
One of the most important features still missing in ModelConverterX is the ability to read in API macros that use lines instead of polygons. I have started working on a solution for this now. Those lines will be read in and then transformed into a 3D object. It is like you extra a certain shape […]
Next ModelConverterX version
After working on the Wiki for most of the last week, now it is time to spend some time on ModelConverterX again. I do have some good ideas for the next version. I want to add some features that will allow the conversion of even more objects and I think after that I can remove […]
New Wiki frontpage
Tonight the new Wiki front page for the FSDeveloper Wiki went live. I hope this new page makes it easier for users of the Wiki to find the content they are interested in. You will find more categories, that relate to certain addon development related tasks, like terrain design or panel and gauge design. Also […]