Today I made some nice progress again on the ModelConverterX tool. One of the new features I added is the option to scale your object, so that you can get the desired default size when placing your object with the XML code. Below you see a screenshot of the scale dialog. On the right you […]
Tango Desktop Project
Today I was looking around on the web for some icons to use in the ModelConverterX tool. Of course there are a lot of places where you can buy very expensive icons to use in your application, but that was not really what I was looking for. In the end I came across the Tango […]
OpenFlight exporter for ModelConverterX
I can remove the first item from my “what I would like to do during the Christmas vacation” list. Today I finished the OpenFlight exporter functionality of the ModelConverterX tool. With this functionality it is possible to save the loaded objects in the OpenFlight format that is often used in image generators of professional flight […]
Blog theme (changed again)
You might have noticed that over the last days I changed the theme a few times. Yesterday I thought I had found the one I liked most (the white one), but today I found out that it does not list the links to the ohers blogs. So I switch back to another theme again. But […]
Bye bye ObPlacer XML, welcome WhisPlacer
With FSX MS shipped a tool that allows you to place objects (and design mission), the Object Placement Tool (OPT). But because the interface is not really easy to use, alternative placement tools have appear, as they also did in FS2004. For FS2004 you had for example Rwy12, EZ-Scenery or ObPlacer XML. Now for FSX […]
Merry Christmas!
Christmas is almost there, so I would like to take this opertunity to wish you all a Merry Christmas. Of course I will spend the Christmas days with my family, but for the rest this time of year is a good opportunity to catch up with some of the things I want to do for […]
Modelling and texturing for performance
Of course every designer has read the excellent blog posts by Adrian Woods on how to optimize your performance by now. If not I would say do so now: part 1, part 2, part 3, part 4 So after having read that you know that polygons do not matter so much, it is the amount […]
Jason leaves ACES
You might already have read this on his blog, but Jason Waskey is leaving the ACES team (and MS as well). This happens more often of course, so why do I blog about it this time? That is because Jason was the first ACES team member that I ever had contact with. A few years […]
(Finally) another ModelConverterX update
It has been much too long ago that I wrote about the ModelConverterX tool. Or actually it was also much too long ago that I programmed on the tool. But since last week I have been making some progress again. That is partly because I have a little more time now that all the travelling […]
FSX SP2 SDK update available
The SDK update for FSX SP2 is now also available. So if you are a developers make sure to install this one as well and you are ready to go with SP2!