I think every scenery designer will know how to do this. Just do something slightly wrong in your addon BGL file and FS will clearly tell you it does not like your new file. Especially when you start to tweak the ASM or SCASM source codes manual it is very easy to do something wrong. […]
How about some presents from Santa?
Are you all anxiously waiting for you presents from Santa? I am not, as here in the Netherlands Santa is usually called Sinterklaas and already comes at the beginning of December (this is a long story, but actually both are the same. You can read more about it on Wikipedia). But this interesting story is […]
OpenFlight
I want to start with a little warning. I am afraid this post is going to be rather long, so if you are already desperately in need of coffee now, you’d better get a cup before reading the rest of this. So what is this OpenFlight you are talking about you might think? OpenFlight is […]
TerraVista
At work we use a tool called TerraVista to create the visual databases. This tool has some very interesting features, that are certainly part of my imaginary ultimate-scenery-design tool. TerraVista for example allows you to import a lot of different data types. DEM altitude data, aerial or satelite photos, vector data for roads, etc. You […]
The projection hell
The different projection systems used in geographical data might be one of the aspects of MSFS scenery design that most designers know hardly anything about. But it surely a very important thing. Almost each country has its own projection system and although most of these systems will give you the position in either degrees or […]
I’ve got my own blog
As you can see I do now also have my own blog. Welcome to all who have found it. Most will probably now me from my scenery design activities for Microsoft Flight Simulator. And as the name of my blog suggests I will post mainly about this subject as well. But that’s not all. Let […]