Until now ModelConverterX could not read MSFS 2024 library BGL files, you would get an error that the objects inside were not recognised. This is because MSFS 2024 does store your glTF models differently in the BGL file than MSFS 2020 did. You might have noticed that the BGL files are also smaller for MSFS 2024, that is because a compression is applied to the glTF data.
I have now updated ModelConverterX to support this zstd compression of the objects, so that you can open library BGL files again in the tool. This functionality is available in the latest development release.
I wanted to test it with some more models on my machine, but MSFS 2024 keeps crashing when I tried to compile a scenery package or when I startup the sim. So I’m afraid the testing has been a bit limited. If you encounter any issues, just let me know in the FSDeveloper forum.